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PDF) Half Real: Video Games between Real Rules and Fictional Worlds – Jesper Juul | Alex Wade - Academia.edu
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Review: Jesper Juul, Half-Real. Video Games between Real Rules and Fictional Worlds. Cambridge, MA: MIT Press, 2005. 255 pp. ISBN 0262101106 (hbk) £22.95: Ian Bogost, Unit Operations. An Approach to Videogame Criticism.
Games | Game Design | Game Studies - An Introduction (With Contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman
Jesper Juul Half Real (PDF) - hluconnect.hlu.edu.vn
Half-Real: Videogames Entre Regras Reais e Mundos Ficcionais | Amazon.com.br
The Ludologist – My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other
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Review Article: Gameworlds, lifecraft and warplay: Jim Rossignol, This Gaming Life: Travels in Three Cities. Ann Arbor, MI: University of Michigan Press, 2008. 224 pp. ISBN: 978—0—472—11635—5, $24.95 (hbk) Steven E. Jones,
Review Article: Reading video game theory
Arts | Free Full-Text | Walter Benjamin on the Video Screen: Storytelling and Game Narratives
Book Reviews: Half Real: Video Games between Real Rules and Fictional Worlds
The Ludologist – My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other
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Review Article: The paratextual pleasures of reading about playing video games - Jeroen Jansz, 2008
The Art of Failure by Jesper Juul: 9780262529952 | PenguinRandomHouse.com: Books
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What Game Narrative Are We Talking About? An Ontological Mapping of the Foundational Canon of Interactive Narrative Forms
Fictional Worlds, 2011
PDF] Half-Real: Video Games between Real Rules and Fictional Worlds | Semantic Scholar
Arts | Free Full-Text | What Game Narrative Are We Talking About? An Ontological Mapping of the Foundational Canon of Interactive Narrative Forms
A Casual Revolution by Jesper Juul: 9780262517393 | PenguinRandomHouse.com: Books
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